Date : Saturday May 31st

Time: 10:00 AM – 12:00 PM

Location: University of San Francisco – Conference Center

 

Math Playground Games

Factorization Puzzles

In this activity participants are given an empty factor tree and several number cards. There are varying levels of factor tree diagrams. They are asked to place the number cards as fast as they can in the correct places on the factor diagram. Diagrams are placed in increasing order of difficulty so that the more they complete, the harder the numbers become. Diagrams and solutions will be provided.

Participants may also choose to compete with each other to complete a diagram with the highest number.  If they choose this option, they will be given a factor tree puzzle along with a set of number cards.  The objective is to make the highest number they can on the diagram with all the correct factors in the tree. They may also compete against each other to make the highest number given the same set of numbers.

Prime Hunt

In this activity, participants are given number cards and asked to separate them into prime and composite numbers.  Placing as many prime numbers as they can into one box and placing composite numbers into another.  

Up to 5 people can compete at once.  Each participant will be given 2 buckets and a number card deck.  One bucket will be for the primes, and the other bucket will be for the composites.

Prime Factor Card (PFC) Matchup

Participants will be given a stack of prime factor cards and a stack of number cards, both containing 2-50. They will match the prime factor cards to the corresponding number cards. Example: 2,2,2 goes to 8. They will keep going until every prime factor card has a matching number card.

Math Ladder

Similar to a race but instead its similar to suicides the drill(ladders idk another name for it) They have problems they solve, they run, place them down and run back to solve another.  Then after all are placed then the facilitator has to check if its correct.

Math Race 

Math Race Goal- get to the end of the board before your opponent by finding the solution to different equations. This race can be completed with a controlled pace, or it can focus on speed (the person who can solve the problems the fastest will make it to the finish line first).

Find the Path 

Game participants will be able to guess the path on a grid by solving addition and subtraction equations with fractions.

Rock Paper Scissor Multiply Challenge

(In Progress) Using hula hoops as the places to jump in, there will be two teams placed on each end of hula hoops placed on the ground. When the facilitator says go, the participants will jump through each hoop. When those two students meet they will play a game of rock paper scissors. Whoever wins will continue to hop forward to try to reach the other side. The student who loses, will run back to their group and another member will repeat that same process.

The Winding Game (Wind and Talk)

Set up similarly to a clock, participants will walk around the winding structure that is labeled with numbers. As players wind, they will place the number cards down onto the structure. After some time, players will notice certain numbers go to specific numbers and they will then begin to notice patterns. This is the point where they begin to talk about what they see, notice, and can possibly predict based on previous numbers placed

Fraction Finding Relay 

Children will be able to identify fractions on a number line using two dice to create fractions.

Making Jewelry with Beads

With a given amount of beads, participants will create a bracelet using a pattern. For example: for every  2 green beads, 1 black bead, or for every 4 blue beads, follows 2 red beads. At the end of this activity, participants will get to learn about the ratio they used and go home with a bracelet.

Factor Tree Race

There will be two teams lined up at the table. The facilitator will give them a number and the first person to complete a factor tree correctly wins that round. A correct factor tree must include the prime factors listed from least to greatest, and all prime numbers on the factor tree must be circled.

Flagway Tic Tac Toe 

Game Description

Walk the Structure

With a participant standing at the start point of the structure, the facilitator will give the participants a color coded flag to walk the structure until they reach an endpoint. Using various orders of the three colors, this activity can be played at any pace. 

Random Walk 

Game Description: Participants will roll a multicolored block/dice to determine the path on the displayed structure. Based on the color they land on, they will either go left or right aligned with the color. One of the objectives is to guess the probability of ending on a certain color after a certain number of attempts.

Human Programming 

There will be a path set leading to an object. The player(s) must write a set of instructions (in 10 steps or less) to lead the computer(C/MLW) to the object. This activity can either be played with individuals or groups.